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Study Notes NepalPosted in BCA, BIM, BIT, BSc.CSITTagged A-Buffer method, Areas, Bresenhams line drawing algorithm, Concept of Three Dimension viewing devices, Concept of Virtual reality & simulation, Conversion between HSV and RGB color models, depth buffer (z-buffer) method, Depth sorting method (Painter’s Algorithm), Hardware and Software Concept, Illumination models and surface rendering methods, Introduction of Computer Graphics, Morphing and simulating accelerations., Random Scan System, Scan line method, Simple Architecture on Raster, Text and Colors, Text in Java 2D, Three Dimensional Graph, Trends in Computer Graphics, Two Dimensional Algorithm, Visible surface detection method
Unit 1: Introduction of Computer Graphics
Unit 2: Scan Conversion Algorithm
Unit 3: Two Dimensional Algorithm
Unit 4: Three Dimensional Graph
Unit 5: 3D Object Representation
Unit 6: Solid Modeling
Unit 7: Visible Surface Detection Method
Unit 8: Illumination models and surface rendering methods
Unit 9: Introduction to Virtual Reality
CG Additional Files
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