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Study Notes Nepal Posted in BCA, BIM, BIT, BSc.CSITTagged A-Buffer method, Areas, Bresenhams line drawing algorithm, Concept of Three Dimension viewing devices, Concept of Virtual reality & simulation, Conversion between HSV and RGB color models, depth buffer (z-buffer) method, Depth sorting method (Painter’s Algorithm), Hardware and Software Concept, Illumination models and surface rendering methods, Introduction of Computer Graphics, Morphing and simulating accelerations., Random Scan System, Scan line method, Simple Architecture on Raster, Text and Colors, Text in Java 2D, Three Dimensional Graph, Trends in Computer Graphics, Two Dimensional Algorithm, Visible surface detection method
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